Hey there rustaceans! Are you ready for another exciting week of Rust adventures? We've scoured the internet to bring you the hottest news and updates on everything Rust-related. So, buckle up and get ready to learn about Making Games in Rust - Part 13 - Monster AI where you'll discover how to implement killer monster AI in your Rust games!
But before we dive into that, let's explore the world of macros. Macros are an essential part of the Rust programming language, allowing you to create powerful and complex code with ease. So, don't forget to check out Simple Rust Macros, where you'll find some great resources to help you master the art of macro programming.
Do you ever feel like your command line experience is a bit lackluster? Fear not, because in this week's newsletter, we've got a treat for you. Check out A new type of shell that's written in Rust! This shell provides a modern and efficient approach to command line interfaces and greatly improves your productivity.
Have you ever wondered why developers are so excited about Rust? Well, we've got some insight from the creator of juliaup in our next link. The creator of juliaup (julia's upcoming installer) on why he wrote it in Rust explains the reasons behind the decision to use Rust for building the upcoming installer for the Julia programming language. It's a fascinating read that'll give you some great insights into the inner workings of Rust.
Finally, we've got some exciting news for Windows users. Rust for Windows is now available and can be used for developing Windows applications using the Rust language. So, if you're a Windows user who's been itching to explore Rust, this is your chance to do so!
That's all for this week's newsletter, folks. We hope you enjoyed reading and learned something new. Until next time, happy rusting!